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<channel>
	<title>Miguel Rebollo</title>
	<atom:link href="http://www.mrebollo.es/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mrebollo.es</link>
	<description>Cuaderno de investigación</description>
	<lastBuildDate>Mon, 21 Jun 2010 13:34:00 +0000</lastBuildDate>
	<language>en</language>
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		<title>Copiar DVD de Snow Leopard</title>
		<link>http://www.mrebollo.es/2010/03/copiar-dvd-de-snow-leopard/</link>
		<comments>http://www.mrebollo.es/2010/03/copiar-dvd-de-snow-leopard/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 08:34:56 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[dvd]]></category>
		<category><![CDATA[macosx]]></category>
		<category><![CDATA[snow leopard]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/?p=430</guid>
		<description><![CDATA[En el grupo hemos comprado varias licencias de MacOS X Snow Leopard, pero con las licencias sólo han venido 2 DVD. Es un problema porque para actualizar los equipos nos va a llevar algo así como un mes&#8230; y eso si somos rápidos pasándoselo al siguiente. Está también el asunto de irte fuera varios días [...]]]></description>
			<content:encoded><![CDATA[<p>En el grupo hemos comprado varias licencias de MacOS X Snow Leopard, pero con las licencias sólo han venido 2 <acronym title="Digital Versatile Disc">DVD</acronym>. Es un problema porque para actualizar los equipos nos va a llevar algo así como un mes&#8230; y eso si somos rápidos pasándoselo al siguiente. Está también el asunto de irte fuera varios días con el portátil y no poder llevar un disco del sistema por si las moscas. Y para acabar lo poco que me fio de la perdurabilidad de los soportes ópticos (tengo discos de hace 3 ó 4 años que ya no puedo leer).</p>
<p>Así que aquí simplemente te voy a contar como te puedes hacer una copia de un disco original. No es complicado y seguro que hay infinidad de alternativas. Simplemente se trata de crear un nuevo <acronym title="Digital Versatile Disc">DVD</acronym> maestro. Así es como lo he hecho yo</p>
<ol>
<li>Abre la <strong>Utilidad de Discos</strong> y seleciona <strong>Nueva imagen</strong></li>
<li>Selecciona la unidad de <acronym title="Digital Versatile Disc">DVD</acronym> (no el disco); esto no sé si tiene sentido</li>
<li>Elige como formato de la imagen <strong><acronym title="Digital Versatile Disc">DVD</acronym>/<acronym title="Compact Disc">CD</acronym> maestro</strong> y graba la imagen</li>
<li>Una vez generada no la montes, simplemente introduce un <acronym title="Digital Versatile Disc">DVD</acronym> de doble capa (de los caros) y graba la imagen que acabas de generar en él.</li>
</ol>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-432" title="Imagen 5" src="http://www.mrebollo.es/wp-content/uploads/Imagen-51.png" alt="Imagen 5" width="638" height="512" /></p>
<p>Y, <em>voilà</em>, ya tienes una copia de un disco arrancable. No he probado, pero <del datetime="2010-03-09T14:24:17+00:00">estoy seguro de que puedes usar la imagen que has generado para actualizar desde una versión anterior de MacOS sin tener que quemar un <acronym title="Digital Versatile Disc">DVD</acronym></del>.</p>
<p><em><strong>Actualización 9-mar.: </strong></em>Acabo de probar a actualizar directamente con la imagen del disco duro (aún no la había borrado) y NO SE PUEDE. Al ejecutar la aplicación de instalación aparece un mensaje indicando que para poder actualizar el S.O. hay que grabar la imagen en un <acronym title="Digital Versatile Disc">DVD</acronym>.</p>]]></content:encoded>
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		<title>[AT workshop] Session 4</title>
		<link>http://www.mrebollo.es/2010/02/at-workshop-session-4/</link>
		<comments>http://www.mrebollo.es/2010/02/at-workshop-session-4/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 11:28:43 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Conferencias/Charlas]]></category>
		<category><![CDATA[drug]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[reputation]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[testosterone]]></category>
		<category><![CDATA[trust]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/2010/02/at-workshop-session-4/</guid>
		<description><![CDATA[Reputation and confidence for artificial intelligent entities. A cognitive approach (Jordi Sabater) Trust deals with uncertainly and risky situations. A little difference: reputation (very similar) is one of hte mechanism to build trust and it is a social element. How it is used in a computer-based systems? Three layers (approaches): security, institutional and social. Trust [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-weight: bold;">Reputation and confidence for artificial intelligent entities. A cognitive approach</span><br />
(Jordi Sabater)</p>
<p>Trust deals with uncertainly and risky situations. A little difference: reputation (very similar) is one of hte mechanism to build trust and it is a social element. How it is used in a computer-based systems? Three layers (approaches): security, institutional and social. Trust and reputation are meaningful in the social approach. If we have a storngly ruled system (institutional approach) we do&#8217;t need trust, just to follow the rules. Then, a cognitive model of reputation is needed.</p>
<p>A social evaluation is the evaluation by a social entity of some property (mental, physical or social) related with been social. Reputation is then a voice (something that is said) about a social property. But agents do not have to beleave this reputation measures: agents (as people) has no responsibility about spreading social evaluations. When people believes what other people sais, then reputation matches with image (what an agent believes in, consideres as true facts).Reputation means communication and gossiping is the channel used to transmit reputation measures. Images and reputation are based on facts, which have two measures: value and strength -&gt; repage mechanism.</p>
<p>This repage cognitive computational model has to be inserted in an agent. It is important that (i) reputation model can be isolated from other reasoning mechanisms (planners, decision making tools); and (ii) be proactive: do not wait to be asked about reputation, but provide information to the rest of elements. Using a BDI (beliefs, desires and intentions) model with multicotext logics and bridge rules to integrate the context of teh repage mechanism into the context of beliefs, desires and intentions. In the logic, the difference between images and reputation is a ¿reified? difference. An argumentation model is used </p>
<p><span style="font-weight: bold;">Psychopharmacology of agreement</span><br />
(Adolf Tobeña)</p>
<p>There&#8217;s lots of corrdination, obbidion, &#8230; but few agreements among humans. ANd the second point of the speech is that humans need drugs. And these facts &#8220;llevan&#8221; to psychiatric aspects of agreement: why patients are more trending to cooperate/agree after been treated?</p>
<p>Usually, xanthines (caffeine, tobacco) are present during negotiations and bargaining processes. 5 years ago was demostrated that oxitocin increases trust in humas. Furthermore, they observed that participants trend to not change the trusting behaviour even after knowning they had been betrayed (50% trials) and the brain was actually don&#8217;t responding as been betrayed (e.g. activity in brain areas related with dissgust).</p>
<p>booster drugs for agreements (prosocial, protrust)</p>
<ul>
<li>alcohol, cannabinoids</li>
<li>xanthines, nicotine</li>
<li>oxytocine, prolactine, NPY</li>
<li>estrogens </li>
</ul>
<p>and antiagreement drugs are (indice paranidogenic, autistic and antisocial behaviors)</p>
<ul>
<li>cocaine, amphetamines</li>
<li>LSD, mescaline, psilocibine</li>
<li>androgens</li>
</ul>
<p>But they&#8217;ve observe that testosterone had a possitive effect on human bargaining behavior&#8230;. and they did it on women!!!! They shown that one sunlingual dose os testosterone in women cause a substantial increasein fair bargaining, reducing cinflics and increasing efficiency on social interactions. ANd usinga placebo they demonstrate that was a real effect (the believed testosterone group behaves as the group without testosterone. And in men? Other group showed that high levels of testosterone (natural measuring) reject low (unfair) ultimatum game offers: $5/$40. Testosterone has influence in how the rest of the people consider others as leaders. Testosterone redcuces conciuos detrection of signals (face expressions) serving social correlations -&gt;&nbsp; a high probability of entering into a fight is related with risk/venturesome behavior (you accept more faces as neutral)</p>
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		<title>[AT workshop] Session 3</title>
		<link>http://www.mrebollo.es/2010/02/at-workshop-session-3/</link>
		<comments>http://www.mrebollo.es/2010/02/at-workshop-session-3/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 16:57:24 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Conferencias/Charlas]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[generosity]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/2010/02/at-workshop-session-3/</guid>
		<description><![CDATA[The neural basis of empathy and coordination (Christian Keysers) 1.- feeling the intentions of others The neurons involved in a concrete movement (grasping something), surprisingly, respond also when the action is seen (about the 10% of the neurons &#8211; mirror neurons-).&#160; Interesting: you can &#8220;run simulations&#8221; in your mind and the brain behaves as if [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-weight: bold;">The neural basis of empathy and coordination</span><br />
(Christian Keysers)</p>
<p><span style="font-weight: bold;">1.- feeling the intentions of others</span><br />
The neurons involved in a concrete movement (grasping something), surprisingly, respond also when the action is seen (about the 10% of the neurons &#8211; mirror neurons-).&nbsp; Interesting: you can &#8220;run simulations&#8221; in your mind and the brain behaves as if the real action is being performed. But, what happened if you see a not human (f.i. a robot) doing the same action?. The active areas in the brain of the observer are the same. That is, your brain is &#8220;learning&#8221; how to do this action.</p>
<p>How about sounds?. The set of neurons dedicated to do, see or hear something is different. In humans, experiments done where about to hear the result of actions performed by the hands or by the mouth (clearly separated in the brain). The correspondent motor areas are not activated, but the area that responds to the stimuli does.</p>
<p>SO, how do we coordinate each other? Because the coordinate system of the other doing an action is not our own coordinate system and the active area in the brain is different. The mirror system transform back and forth between sensory an motor representations, providing the basis for optimal coordination of observed and executed actions</p>
<p><span style="font-weight: bold;">2.- why do we cooperate?</span><br />
It is related with emotional behavior. Experiments done with pleasant and disgusting smells. Again, the response of the brain is very similar when we feels disgust or when we see someone felling disgusted (by their expression in the face) And impairing simulation with real stimuli can damage the brain (so we cannot properly distinguish the correct emotion/sensation). Emotional simulation and empathy are linked too? It seems to be, and it is not exclusive for disgust. Pain in self and in others overlaps, but disgust and joy overlaps too, so it is difficult to identify the correct emotion. Any way, this facts motivate us to cooperate: we share the same things than others (empathy).</p>
<p><span style="font-weight: bold;">Cooperation and generosity</span><br />
(Paul van Lange)</p>
<p>Generosity: behaving more cooperatively than the others. Noise refers to unintended errors that affect interaction outcomes. Noise is a matter of fact in social systems and undermines cooperation. But generosity can (or not) cope with noise.</p>
<p>To understand social situations one needs to understand dependence, interests and information availability (al least).imperfect information appears in partner preferences or discrepancies about outcomes and intentions (why he&#8217;s not responding my emails?).</p>
<p>But the amount of generosity to apply has to be biased. The optimal balance between reciprocity, generosity o stingy has to be found (e.g. tit-for-tat: nice, forgiving, retaliatory and clear&#8230;. but it does not repair)</p>
<p>After a lot of results, seems that, under negative noise, generosity (i) build trust, (ii) pair well with reciprocity, and (iii) -I missed this one-. Besides: communication helps (when noise happens, inform the other -say sorry-); individuals copes with noise better than representatives and empathy is effective.</p>
<p>NOTA: ¿que ocurre si se introduce la generosidad como un factor&nbsp; más en el demostrador mWater a la hora de gestionar las agrupaciones de usuarios autoorganizadas? Parece que puede ser una buena variable para mantener una gestión óptima en el problema de los comunes.</p>
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		<title>[AT workshop] Session 2</title>
		<link>http://www.mrebollo.es/2010/02/at-workshop-session-2/</link>
		<comments>http://www.mrebollo.es/2010/02/at-workshop-session-2/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 12:46:39 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Conferencias/Charlas]]></category>
		<category><![CDATA[argumentation]]></category>
		<category><![CDATA[ATL]]></category>
		<category><![CDATA[formal]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/2010/02/at-workshop-session-2/</guid>
		<description><![CDATA[On the use of argumentation in agreement technologies (Henry Prakken) Agents need argumentation (i) for their internal reasoning and (ii) for their interaction with other agents. Explaining basic things about argumentation process: argument attacks. The situation of the dialog can be modeled in a graph colored by defining in and out arguments (Dung, 1995). And [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-weight: bold;">On the use of argumentation in agreement technologies</span><br />
(Henry Prakken)</p>
<p>Agents need argumentation (i) for their internal reasoning and (ii) for their interaction with other agents. Explaining basic things about argumentation process: argument attacks. The situation of the dialog can be modeled in a graph colored by defining in and out arguments (Dung, 1995). And there is a sound and complete game that allows to determine if an argument is feasible or not without having to calculate the entire network: an argument A is feasible when there is a winning strategy for A follow.ing the game rules.</p>
<p>Problem: it is asumed that all information is centralized and static (a single theory -<acronym title="Kilobyte">KB</acronym>-) So dialogue game systems are developed. He&#8217;s using the Walton &amp; Kreebe dialogue types (without eristic :-) I&#8217;ve seen this a lot of times already.</p>
<p>An Interesting thing: blocking behavior (always asking why) It can be solve by using sanctions:<br />
social sanctions (i wont talk you any more)<br />
shift of burden of proof by a third party (referee): q since r // why r? // referee: you must defend not-r</p>
<p>I already knew most of these things (thanks to Stella)<br />
<br style="font-weight: bold;" /><span style="font-weight: bold;">&#8220;Prof. Kripke, let me introduce Prof. Nash&#8221;, or</span><br style="font-weight: bold;" /><span style="font-weight: bold;">Logic for Automated Mechanism Design</span><br />
(Mike Wooldridge)</p>
<p>In MAS the interaction is done by mechanisms = protocol + self-interest and agents are the participants in these mechanisms. So mech. can&#8217;t be treated as simple protocols. (ex. sniping in eBay -bidding in the last 5 min. trying to be the last bidder-). A MAS can predict the sniping behav. of users in eBay?  The environment of an agent is a mechanism too, that contains other agents that act strategically to achieve their own goals</p>
<p>The formalization used is ATL (alternate-time logic), introduced in 1997 top analyze games. It defines a branching-time model as a graph and CTL is the logic used to talk about branching-time structures, extending propositional logic with path quantifiers (A,E) and tense modalities (F, G, X, U).</p>
<p>CTL sais when something is inevitable or possible, but it hasn&#8217;t notion of strategy action nor agency (it&#8217;s a problem to model mechanisms&#8230;. and service-based applications too). ATL is intended to overcome these limitations. The basic expression is</p>
<p style="text-align: center;"><img style="border:0px;vertical-align:middle;" src='http://l.wordpress.com/latex.php?latex=%5Clangle+%5Clangle+C+%5Crangle+%5Crangle+%5Cphi&bg=FFFFFF&fg=000000'  alt="\langle \langle C \rangle \rangle \phi" /></p>
<p style="text-align: left;">meaning &#8220;coalition <em>C</em> can cooperate to ensure that <img style="border:0px;vertical-align:middle;" src='http://l.wordpress.com/latex.php?latex=%5Cphi&bg=FFFFFF&fg=000000'  alt="\phi" />. The idea is that, using coalitions, we can model who is going to achieve a property (a coalition can be an individual entity or even an empty set -modeling &#8216;nature&#8217;-). An example about social choice (voting) mechanism. Now, mechanisms can be validated.The logic can capture dependencies among agents, as stressfulness (all goals met), veto (j needs i to achieve its goal), mutual dependence (all agents are mutual dependence&#8230; veto relationship)</p>
<p>(note: but we can&#8217;t model actions yet, so I guess it isn&#8217;t useful for us)</p>
<p>A concrete application about social laws (normative systems). Objectives will be ATL formulae <img style="border:0px;vertical-align:middle;" src='http://l.wordpress.com/latex.php?latex=phi&bg=FFFFFF&fg=000000'  alt="phi" /> and mechanisms are behavioral constraints <img style="border:0px;vertical-align:middle;" src='http://l.wordpress.com/latex.php?latex=%5Cbeta&bg=FFFFFF&fg=000000'  alt="\beta" /> To avoid undesirable behaviors, we have to cut out some transitions. An effective social law <img style="border:0px;vertical-align:middle;" src='http://l.wordpress.com/latex.php?latex=%28%5Cphi%2C%5Cbeta%29+%5Cmodels+%5Cphi&bg=FFFFFF&fg=000000'  alt="(\phi,\beta) \models \phi" />. But compute this is a NP-hard problem. An example with the typical train organization in a tunnel. But you cannot model just the properties you want to avoid. The properties you want to preserve have to be modeled too in order to have system doing useful things.</p>
<p>But, what to do with non-compliance? The idea isto incentive compatibility and, to do this, we need preferences (a prioritized list of goal formulae). I like this idea: the utility of the agent comes from this list, from a worst (and weak) rule to the best (and stronger) rule. For instance, related with resources, have it assigned often and for a long time.</p>
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		<title>[AT Workshop] Session 1</title>
		<link>http://www.mrebollo.es/2010/02/at-workshop-session-1/</link>
		<comments>http://www.mrebollo.es/2010/02/at-workshop-session-1/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 10:41:16 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Conferencias/Charlas]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/2010/02/at-workshop-session-1/</guid>
		<description><![CDATA[Towards the biological basis of cooperation (Arcadi Navarro) Talking about genome and human evolution. The interesting thing: the effects on social behavior. After a very interesting introduction to genomic, begins trying to relate genetics with social behavior: because to cooperate can have some explanations in our genes (and this can be the explanation of why [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-weight: bold;"> Towards the biological basis of cooperation </span><br />
(Arcadi Navarro)</p>
<p>Talking about genome and human evolution. The interesting thing: the effects on social behavior.</p>
<p>After a very interesting introduction to genomic, begins trying to relate genetics with social behavior: because to cooperate can have some explanations in our genes (and this can be the explanation of why humans have  been a successful specie): genetic variability for behavioral traits is considerable. The problem is that this is very difficult to interpret. Fortunately, there are some genetics related with economic behavior that can be studied and replicated in labs.</p>
<p>Example: the ultimate game: people trend to make 50:50 offers and to reject less that 30% (not an reasonable decision from an economic point of view). But chimpanzees behaves as rational maximizes in an ultimatum game. Both species have evolve completely different behaviors. Why? we have to study this from a genetic perspective. -&gt; agents playing games are as chimpanzees. And researchers are discovered that serotonin makes individuals to be more generous (just a joke: men have more serotonin than women). Or even between MZ twins, differences in the acceptance threshold in ultimatum game have been observed. Examples with more genes.</p>
<p><span style="font-weight: bold;">Measuring Strategic Uncertainly and Risk in Coordination-, entry-Games and lotteries with fMRI</span><br />
(Rosemari Nagel)</p>
<p>Uncertainty can be classified as</p>
<ul>
<li>exogenous (risk): know the prob. of all possible states of the world (objective prob.)</li>
<li>endogenous: in absence of endogenously given prob.;  -&gt; strategic uncertainty (SU) e.g. outcomes depends on social interaction -games- (subjective prob.)</li>
</ul>
<p>How brain solve individual or strategic uncertainty? Can we predict choices and brain activity in games?<br />
Results: people behaves similarly in lottery and coordination games, but not in entry games. And the activity in the brain increases in lottery -&gt; coordination -&gt; entry. Some graphics about the different parts of the brain active while playing each type of game. Similar activity in entry games of risk lovers and risk averse people.</p>
<p>Summarizing, the entry games create mode strategic uncertainty as predicted by the nature of the mixed equilibrium which also involves levels of reasoning.</p>
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		<title>Beca de Introducción a la investigación en el CSIC</title>
		<link>http://www.mrebollo.es/2010/02/beca-de-introduccion-a-la-investigacion-en-el-csic/</link>
		<comments>http://www.mrebollo.es/2010/02/beca-de-introduccion-a-la-investigacion-en-el-csic/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 15:43:09 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/?p=420</guid>
		<description><![CDATA[Como en otras ocasiones, se ha publicado la convocatoria para la formación de investigadores del CSIC. Es una beca pensada para alumnos de últimos cursos de carrera, para realizar una estancia en un centro del CSIC, supervisado por sus investigadores, entre los meses  de junio y septiembre. Aquí tienes el listado con los temas posibles [...]]]></description>
			<content:encoded><![CDATA[<p>Como en otras ocasiones, se ha publicado la convocatoria para la formación de investigadores del CSIC. Es una beca pensada para alumnos de últimos cursos de carrera, para realizar una estancia en un centro del CSIC, supervisado por sus investigadores, entre los meses  de junio y septiembre.</p>
<p>Aquí tienes el <a href="http://www.postgrado.csic.es/JAE-Int/Expresiones_de_interes.pdf">listado con los temas</a> posibles en los que trabajar. Ya puestos, te recomiendo los del <a href="http://www.iiia.csic.es/es">IIIA</a>, en Barcelona. Particularmente, el que lleva por título <em>&#8220;Aplicación facebook para el estudio del castigo distribuido en entornos<br />
virtuales&#8221;</em> (JAE-INT-1594), dirigido por <a href="http://www.iiia.csic.es/~jsabater/">Jordi Sabater</a>, y cuya descriptión te dejo aquí:</p>
<blockquote><p>&#8220;En comunidades abiertas y distribuidas con un componente básico de interacción social entre agentes podemos observar los efectos emergentes de dichas interacciones.</p>
<p>En el marco de estudio de sistemas multiagentes, los diseñadores de agentes buscan incluir los mecanismos necesarios para que los agentes inteligentes sean capaces de interactuar de manera racional con los humanos. Los humanos, y como resultado emergente de sus interacciones, hemos desarrollado las conocidas &#8220;normas sociales&#8221; que restringen y coordinan nuestro comportamiento. Las normas sociales se caracterizan como normas que resuelven problemas de acción colectiva.</p>
<p>De la misma manera, los humanos hemos desarrollado mecanismos de imposición y mantenimiento de normas tal y como puede ser el castigo. Debido a las restricciones que nos imponen las sociedades virtuales, tanto el cumplimiento de las normas como la aplicación de dichos castigos, pueden ser ejecutados de manera distribuida. Los castigos directos y costosos han sido estudiados durante décadas por psicólogos y economistas, obteniendo resultados conclusivos acerca de este tipo de castigos.</p>
<p>Sin embargo, nosotros estamos interesados (para así aprovechar las ventajas que nos ofrecen los ambientes distribuidos) en el estudio del castigo de manera distribuida. En especial, los castigos indirectos distribuidos. Un claro ejemplo de dicho mecanismo es la reputación. La transmisión de rumores puede ser usada para aplicar un castigo, a quien sea que fuera necesario. Sin embargo, poco se conoce acerca de la latencia y dinámica de este tipo de castigo.</p>
<p>Para avanzar en el conocimiento de los sistemas distribuidos e indirectos de castigo, pretendemos construir una plataforma experimental que nos ayude a comprender el funcionamiento de un mecanismo tan usado como el de la transmisión de rumores.<br />
Dicho proyecto implicará el desarrollo de una aplicación para la conocida plataforma social &#8220;Facebook&#8221;. Dicha aplicación se mostrará a los sujetos de estudio como un juego tipo colaborativo, donde se permitirá (y controlara como objeto de estudio) la transmisión de la información.&#8221;</p></blockquote>
<p>El plazo termina el 6 de marzo.</p>
<p>Más información en la <a href="http://www.postgrado.csic.es/JAE-Int/introduccion_investigacion.htm">web de la  convocatoria</a>.</p>]]></content:encoded>
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		<title>No he podido evitarlo</title>
		<link>http://www.mrebollo.es/2010/02/no-he-podido-evitarlo/</link>
		<comments>http://www.mrebollo.es/2010/02/no-he-podido-evitarlo/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 08:22:20 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[Comentarios]]></category>
		<category><![CDATA[gti]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[joke]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/?p=417</guid>
		<description><![CDATA[Lo relevante empieza en el segundo 45 aprox. Y si no lo entiendes es que el jueves no estabas donde deberías (Scrubs S04E13 Mi infarto de miocardio)]]></description>
			<content:encoded><![CDATA[<p>Lo relevante empieza en el segundo 45 aprox. Y si no lo entiendes es que el jueves no estabas donde deberías</p>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qKESo6whAOo&amp;hl=es_ES&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/qKESo6whAOo&amp;hl=es_ES&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>(Scrubs S04E13 Mi infarto de miocardio)</p>]]></content:encoded>
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		<title>Sistemas socio-ecológicos para la gestión de agua</title>
		<link>http://www.mrebollo.es/2010/02/sistemas-socio-ecologicos-para-la-gestion-de-agua/</link>
		<comments>http://www.mrebollo.es/2010/02/sistemas-socio-ecologicos-para-la-gestion-de-agua/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 09:20:50 +0000</pubDate>
		<dc:creator>mrebollo</dc:creator>
				<category><![CDATA[Agentes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Reuniones]]></category>
		<category><![CDATA[mWater]]></category>
		<category><![CDATA[ostrom]]></category>
		<category><![CDATA[self-organization-organization]]></category>
		<category><![CDATA[ses]]></category>

		<guid isPermaLink="false">http://www.mrebollo.es/?p=407</guid>
		<description><![CDATA[Es lo que voy a contar en ua charla de café, para explicar cómo Islander y Thomas encajan para modelar este tipo de sistemas (SES), aplicados al demostrador mWater, que es el que corresponde a nuestro grupo dentro del proyecto Agreeent Technologies. Básicamente, he tratado de explicar brevemente las idesas de E. Ostrom, Premio Nobel [...]]]></description>
			<content:encoded><![CDATA[<p>Es lo que voy a contar en ua charla de café, para explicar cómo <a href="http://e-institutor.iiia.csic.es/islander/islander.html">Islander</a> y <a href="http://users.dsic.upv.es/grupos/ia/sma/tools/Thomas/index.html">Thomas</a> encajan para modelar este tipo de sistemas (SES), aplicados al demostrador mWater, que es el que corresponde a nuestro grupo dentro del proyecto <a href="http://www.agreement-techonologies.org">Agreeent Technologies</a>.</p>
<p>Básicamente, he tratado de explicar brevemente las idesas de <a href="http://www.cogs.indiana.edu/people/homepages/ostrom.html">E. Ostrom</a>, Premio Nobel de Economía del 2009, sobre el modelado de este tipo de sistemas y bajo qué condiciones las iniciativas de autoorganización pueden tener éxito. <a href="http://nomada.blogs.com/">Juan Freire</a> habla de lo mismo <a href="http://www.slideshare.net/jfreire/urbanismo-emergente-urbanlabs09-jfreire">aplicado a urbanismo emergente</a>.</p>
<p>Por si no hay copias  para todos o alguien de lo que no han asistido quiere<a href="http://dl.dropbox.com/u/135317/research/ses.pdf"> descargar el documento</a>, os lo dejo disponible aquí. Luego amplio este post para explicar alguna cosa más.</p>
<p style="text-align: center;"><img class="size-medium wp-image-409  aligncenter" title="mixto" src="http://www.mrebollo.es/wp-content/uploads/mixto-253x300.png" alt="mixto" width="253" height="300" /></p>
<p>Y como siempre, cualquier comentario es bienvemido</p>]]></content:encoded>
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